![]() We'll start by taking a look at Vintage Dredge, which is 35% of the Vintage metagame at the time of this writing. We're going to mix in elements from the competitive 60-card decks that usually don't make it into Commander to make it interesting, and more familiar to the 60-card players. These won't be the typical decks you see for the selected commanders. Or if you're a veteran Commander player, maybe you'll still find something cool here to try out. If you're new to Commander, doing so helps you dip your toes in the water with a style of play to which you're already accustomed. Also, he gets naturally big to be a threat and can recur big bombs like Sepulchral Primordial at least one more time.This is the first in a series of three articles where I'll discuss transferring some of your favorite 60 card deck archetypes into Commander. That's why I like focusing him on things that have strong ETB or that can be easily killed with strong death effects. IMO this is the kind of playstyle that you're going for. Or an ]/] to get rid of something that is bothering you is good any point of the game. Being able to get a second ] early is very powerful. While GY decks are usually seen as late game machines, I value gyrus for his early/mid game presence + utility late game. IMO Gyrus biggest strength is that in exchange of being a weak reanimator (because of the double exile) is that he is free. I think all of them have a somewhat similar playstyle and are easier to build around, since they don't have at least one of those exiles clauses.Īnyway, back to Gyrus, the build I favor for him is to don't focus on big creatures nor go all in on dredge (although using it as a way to fill your GY if needed is fine). If you liked him you can take a look at ], ], ], ] and ]. Just that he is tougher to build than traditional GY-centric commanders. Also, those creatures are usually big and IMO needing a big Gyrus is a problem.Īnyway, am I saying that he is unplayable? No, by any means. Yes, some cards like ] can make the tokens permanent, but the necessity of this type of cards makes everything a bit awkward in this playstyle. But the second exile clause also prevents this. The other option would be to focus on creatures that can give you resources by staying on field, like ] or ]. But the exile makes each of them single use only. If he didn't need to exile a creature from your GY you could reanimate a ] every turn to make a big board for cheap, or a ] to remove pesky enchantments. ![]() The problem with Gyrus though is the double exile clause. This allow you to see more cards and have access to more resources. ![]() ![]() So for example, if you have a ] and a ] in your GY and uses a ], instead of drawing 2 cards you can choose to put 10 cards in your GY an get both to your hand instead. The idea behind matching gyrus with dredge is to fill your GY fast and get good options to trigger his ability, since he allows your GY to become your second hand. By nature, it uses resources that are very hard for other players to get rid and if well built brings a lot of inevitability to the table, since you can keep bringing your dudes back. GY decks are some of the more powerful casual commanders archetypes. Gyrus is a dude I've trying to make it work for some time, but I'm never exactly satisfied with it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |